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Tabletop Growth Partners launches to provide growth for tabletop brands
This new agency aims to help the tabletop world grow.
Capcom Leads Japan’s Premium Game Growth on Requiem Sales
Resident Evil Requiem helped lift Japan’s PC and PlayStation sales 13% in early 2026, while Capcom led publishers and mobile gaming declined.
No "single model" for growth, says Newzoo
The global games market is forecast to reach $213.9 billion in 2026, up 6.1% year over year, with growth across PC, console and mobile following different paths. That’s according to Newzoo’s latest forecast, which expects the global player base to grow 4.4% to 3.7bn in 2026, whil…
Stars Reach talks up building updates as it promises to ‘pay attention to growth’ and ‘features, not just fires’
At some point or another, Stars Reach is going to have to try and court more players to its early access sandbox, a reality that Playable Worlds CEO Raph Koster is not ignorant to and is something that opens the game’s latest Fireside Chat dev stream. “It’s time to start getting…
Smadex refreshes brand as Performance CTV becomes growth engine
Smadex has refreshed its brand and website as the advertising company expands from its mobile ads roots into Performance CTV for apps and games. Founded in 2011, Smadex has historically focused on mobile user acquisition across in-app and mobile web. ... [ MORE ]
Regulated lottery growth drives OpenBet’s OmniLogic deal
The OpenBet OmniLogic deal would expand regulated lottery and sportsbook technology, pending approval and a planned 2026 completion.
RAVEN2 - ZERO Lets Players Enter an Apocalyptic MMORPG Where Growth Is Tied to Gameplay
Netmarble's Raven2 is a blockbuster dark fantasy MMORPG with a player base that covers the globe. Fans from 155 countries can't get enough of creating their own custom avatar down to the last detail before guiding them through a strife-filled world where you're often forced to fi…
Domain Paradox: Growth Announced at Ukrainian Games Festival 2026
Techno Dwarves has officially revealed Domain Paradox: Growth as part of the Ukrainian Games Festival 2026.
Nexus Games Conference 2026 will highlight Ireland’s growth in the game industry | interviews
If you look for games made in Ireland, you’ll find 150 indie titles on the Steam web page dedicated to the Games From Ireland...
SNK sees operating loss of $125 million and widening deficit despite revenue growth
SNK's financial results for the fiscal year ending December 2025 reveal widening deficit with an operating loss of $125.2 million USD.
ARC Raiders continues to provide growth for Embark Studio's parent company, despite falling Steam figures
Nexon, the parent company for ARC Raiders developer Embark Studios, continues to be pleased with the performance of the extraction shooter. Since launch, it has sold well over 15 million units, with the most recent financial quarter alone seeing another 800,000 copies sold. This…
Nihon Falcom reports 111% revenue growth and 485% profit growth in the past three quarters, citing worldwide success of Trails in the Sky 1st Chapter
Nihon Falcom's financial forecast for the full fiscal year remains unchanged, with double-digit growth projected across all profit metrics.
Liftoff shares its views on gaming growth in 1st earnings call after IPO
Liftoff reported its first quarterly earnings as a publicly traded company today, noting that revenue was up 35% from a year ago and adjusted...
Pokémon Co. discusses the franchise's growth in Singapore, details Pokémon RUN 30 and Changi Airport events
Showing Singapore some Pokémon love
The Pokémon Company Comments On Singapore’s Explosive Growth In Pokémon Fans
During the Q&A session at the Pokémon 30th Anniversary Press Conference in Singapore, The Pokémon Company Corporate Officer Susumu Fukunaga and Director Go Nagano took several questions from the media.
Blizzard Becomes Xbox’s Top-Performing Studio, President Tells Staff, as Diablo 4 and Overwatch Fuel Back-to-Back Growth
Around a month ago, Bloomberg's Jason Schreier confirmed that Blizzard was among the rosiest divisions under the Xbox umbrella, having successfully rebuilt momentum across all its main franchises (Warcraft, Diablo, and Overwatch), though that doesn't necessarily make it immune to…
Profit has returned to growth — and other highlights from the semi-annual report of Paradox Interactive
The first half of 2026 turned out to be quite favorable for Paradox Interactive. In its financial report, the Swedish company reported a growth in its revenue.
Copa Fantasy finalising $750,000 seed round to accelerate growth
Saudi-based fantasy sports platform Copa Fantasy is finalising a $750,000 seed round as it looks to accelerate growth across Saudi Arabia and the wider MENA region, PocketGamer.biz can reveal. The company said it will use the funds primarily for growth and user acquisition, suppo…
Diablo 4: Lord of Hatred and Overwatch's resurgence reportedly drove Blizzard to its "first back-to-back years of growth" in almost 10 years
The power of Hello Kitty and K-Pop
Take-Two Interactive says UGC helped drive Grand Theft Auto growth in Q1 2027
Grand Theft Auto is driving business for Take-Two Interactive — and user-generated content is driving business for Grand Theft Auto. In Take-Two Interactive’s earnings report... The post Take-Two Interactive says UGC helped drive Grand Theft Auto growth in Q1 2027 appeared first…
Devolver Digital wants to get off the stock market, because 'the ongoing challenge of delivering growth in line with market expectations' just isn't worth the headaches
Devolver went public in 2021 and it's not working out.
China is not a translated market: How global game publishers can prepare for growth
China offers massive potential for global mobile games, but sustainable growth starts long before the media budget is deployed. Kash Ismail of Ann9 | MStars.ai outlines how publishers can lay the foundations to test, learn and scale with control. When global publishers look at Ch…
Xbox CEO Outlines Future Plans for Growth in New Internal Memo – Rumor
Asha Sharma wants to kick off the 2027 fiscal year by returning Xbox to growth, and wants the company to focus on its big franchises.
Xbox Sets Ambitious Target of 500 Million Daily Users by 2030 Through Multi-Platform Growth
In a leaked internal memo, Xbox CEO Asha Sharma set an ambitious growth target for the platform to reach 500 million daily active users by 2030, a massive increase from their current 100 million daily users. The post Xbox Sets Ambitious Target of 500 Million Daily Users by 2030 T…
Asha Sharma Says Xbox Will See Growth In 2027 After Latest Reset
The Xbox CEO is pitching 2027 as the year its gaming business returns to growth after a difficult reset with layoffs and studio departures. Asha Sharma Says Xbox Will See Growth In 2027 After Latest Reset is a post from Tech4Gamers - All About Technology And Gaming News
Xbox outlines the future: Asha Sharma promises a major push for consoles and faster growth
Yesterday, we reported that Microsoft CEO Satya Nadella said during the company's quarterly earnings call that the tide has now turned for Xbox, which will begin to see revenue growth within a year, after years of declining figures. On Thursday, Xbox head Asha Sharma sent an inte…
Xbox revenue dropped in Q4, but CEO Asha Sharma keeps promising that growth is coming
Considering the axe falling across the Xbox division of Microsoft, you might think it comes as no surprise that the company’s latest financial news would be scrutinized with the strength of a cryogenic transmission electron microscope. Sure enough, we have a clearer picture of ho…
Satya Nadella Demands Xbox Returns to Growth by 2027, but Revenue Is Falling, and Every Console Loses Money
Following the big Xbox reset enacted by division Chief Executive Officer Asha Sharma, which laid off 1,600 employees (with another 1,600 jobs to be cut later), there was a lot of curiosity about Microsoft's quarterly earnings report. Unsurprisingly, while Microsoft as a whole bea…
Satya Nadella: "Xbox is expected to return the business to growth in fiscal 2027"
Even though Microsoft, as usual, is making money like never before, the Xbox division has been struggling for a long time, and there was, of course, little to suggest that this would change in the quarterly report just released for the April-June period. While Microsoft saw a 31.…
Warframe has seen "massive growth" and is "really thriving," says company president
Maybe war's not so bad
As Destiny 2 is laid to rest, Warframe is experiencing 'massive growth,' studio boss says
Digital Extremes president Sheldon Carter says the studio was worried that Warframe had peaked, but these days it's doing better than ever.
Revenue Growth — and Other Successes in Capcom’s Quarterly Report
The first quarter of the current fiscal year, lasting from April 1 to June 30, 2026, was highly successful for Capcom. In a recent report, the company announced growth in all key metrics.
Stillfront’s "key franchises" see second consecutive quarter of double-digit organic growth
Swedish games organisation Stillfront generated SEK 1.3 billion ($135.8 million) in net revenue during Q2 2026. The quarter saw 10% organic growth in key franchises, and was in fact the second consecutive quarter of organic double-digit growth among these IPs. ... [ MORE ]
The Growth of Social Casino Sweepstakes Mechanics in Casual Gaming
Why casual players are embracing these games
Playstrom and SayGames eye PC growth with Shipping Store Simulator 2037
Playstrom and SayGames are all-in on PC game development. The Belarus-based game studio Playstrom has developed more than 20 mobile games that have collectively...
What the Growth of Mobile-First Streaming Apps Tells Us About How People Socialise Online
In recent years, we’ve witnessed a significant cultural and technological shift with the advent of mobile-first streaming apps. Platforms such as Tango.me epitomise this evolution, offering a lens into how a new generation prioritizes social interaction, entertainment and communi…
Intel reports strongest revenue growth in 15 years thanks to AI boom
Intel reported it had its strongest revenue growth in more than 15 years in the second quarter ended June 30, driven by accelerating AI...
Vietnam Game Connect 2026 reports more than 40% attendance growth
Vietnam Game Connect 2026 has concluded after attracting more than 1,000 attendees, with organisers reporting strong growth in participation and registrations compared to last year's event. The event recorded more than 1,600 online registrations, while over 1,000 people attended…
Why Client Retention is Key to B2B Growth in 2026
Winning new clients gets the press. Keeping them keeps the lights on. In 2026, with procurement budgets tightening and sales cycles stretching into months nobody planned for, B2B companies built entirely on acquisition math are quietly struggling. This piece is about why retentio…
Positive Thinking Exercises: Simple Steps for Personal Growth
Research in cognitive psychology consistently demonstrates that habitual thought patterns influence everything from physical health to career success.
Nodwin Gaming presses play on MENA growth with Teemu Koski as CEO
Nodwin Gaming is respawning its Middle East and North Africa (MENA) ambitions with a new boss at the controls. The youth entertainment company has appointed Teemu Koski as chief executive… The post Nodwin Gaming presses play on MENA growth with Teemu Koski as CEO appeared first o…
Steam study of over 53,000 games finds "60 – 90% of the growth" in monthly releases on Valve's store is from games using AI and "almost none of them make money"
But then, hardly any non-AI Steam games make money, either
Samsung’s CTV gaming push delivers 200% growth in casual and party games | exclusive
Samsung wants to reclaim the living room with smart TV gaming. In 2026, the company’s efforts appear to be paying off. Samsung announced its...
ToBid: Helping global mobile games unlock growth opportunities in China
As one of the world's largest mobile internet markets, China offers a massive user base, a mature mobile gaming ecosystem, and a well-established monetisation landscape. From ad monetisation and in-app purchases (IAP) to mobile payments and AI-powered operations, the market conti…