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Naughty Dog "exists to sell Sony hardware," former Last of Us and Uncharted dev says

Covered by 2 sources · 2 articles

Matt Radford, who previously worked on Uncharted and The Last of Us at Naughty Dog, has characterized the studio's core purpose as serving Sony's hardware ambitions rather than pursuing independent creative goals. In a recent interview, Radford framed Naughty Dog's existence primarily around driving PlayStation console sales, positioning the developer as fundamentally tied to Sony's business strategy. Radford expressed hope that this relationship would continue, though he offered limited elaboration on what that sustained partnership might entail.

TL;DR
  • Former Naughty Dog developer argues the studio functions as a PlayStation sales tool rather than an autonomous creative entity.
  • Radford hopes the developer-publisher dynamic remains intact going forward.
Why it matters

Whether major studios operate as console-makers' marketing arms or independent creative forces shapes industry power dynamics and game design priorities.

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