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Former Last of Us dev says "the idea of a monolithic GTA 6" or Elder Scrolls 6 is "intimidating"

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A former Naughty Dog developer has expressed discomfort with the scale of modern open-world epics, specifically calling out the anticipated ambitions of Grand Theft Auto 6 and The Elder Scrolls 6 as daunting projects. The developer, who worked on The Last of Us franchise, indicated that even The Last of Us Part II felt excessively lengthy from his perspective. His remarks highlight a growing tension within the industry between player expectations for sprawling, content-dense experiences and developer concerns about the sustainability and design philosophy behind such massive undertakings.

TL;DR
  • Former Naughty Dog developer views century-long games as intimidating rather than aspirational.
  • The dev found even The Last of Us Part II's length excessive, suggesting scale concerns extend beyond open-world titles.
  • Comments reflect broader industry debate about game length versus focused design.
Why it matters

As studios chase bigger budgets and longer playtimes, veteran developers questioning that direction signals real friction between marketing-driven scope creep and creative sustainability.

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