A former Naughty Dog developer has expressed discomfort with the scale of modern open-world epics, specifically calling out the anticipated ambitions of Grand Theft Auto 6 and The Elder Scrolls 6 as daunting projects. The developer, who worked on The Last of Us franchise, indicated that even The Last of Us Part II felt excessively lengthy from his perspective. His remarks highlight a growing tension within the industry between player expectations for sprawling, content-dense experiences and developer concerns about the sustainability and design philosophy behind such massive undertakings.
- Former Naughty Dog developer views century-long games as intimidating rather than aspirational.
- The dev found even The Last of Us Part II's length excessive, suggesting scale concerns extend beyond open-world titles.
- Comments reflect broader industry debate about game length versus focused design.
As studios chase bigger budgets and longer playtimes, veteran developers questioning that direction signals real friction between marketing-driven scope creep and creative sustainability.
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Ex-Naughty Dog Dev Says 100 Hour Games Like GTA 6 and Elder Scrolls 6 Are Intimidating
A former Naughty Dog developer has shared his thoughts on game length, stating that he doesn't find lengthy titles quite appealing. Ex-Naughty Dog Dev Says 100 Hour Games Like GTA 6 and Elder Scrolls 6 Are Intimidating is a post from Tech4G…
Former Last of Us dev says "the idea of a monolithic GTA 6" or Elder Scrolls 6 is "intimidating"
"Even The Last of Us 2, I thought, was so long"