March of Giants goes back to MOBA's roots, and its giant-filled, alt-WW1 world doesn't feel out of time
We went to Montreal for hands-on time with Ubisoft’s March of Giants, and it has squashed any fears I had about the MOBA/RTS mashup.
March of Giants is Ubisoft's strategy-focused take on the MOBA formula, set in an alternate World War 1 setting populated by giant units. The game blends MOBA and RTS mechanics, steering toward the genre's foundational concepts rather than following the well-worn paths established by League of Legends and Dota 2. Early hands-on impressions suggest the formula works convincingly - the giant-filled warfare and period aesthetic give it a distinct identity that avoids feeling derivative. The development team includes veterans from Rainbow Six Siege, a title that successfully carved out space in a heavily competitive landscape, lending some credibility to the studio's ability to challenge genre incumbents.
We went to Montreal for hands-on time with Ubisoft’s March of Giants, and it has squashed any fears I had about the MOBA/RTS mashup.
It's wild to challenge the titans of it like League of Legends and Dota 2. However, key developers on March of Giants also worked on another game you'd think was challenging immovable competition—Rainbow Six Siege, which in many ways went up against tactical shooter titan Counter…