Dragon Quest 7 was going to be an open-world game, series creator Yuji Horii says, but "the story fell apart" so the team had to "add some degree of order to it"
The JRPG's story was prioritized over the open world
Dragon Quest 7 is a turn-based JRPG originally released in 2000 for PlayStation, later ported to Nintendo 3DS and mobile platforms. The game follows a traditional narrative structure across its expansive campaign.
Recent remarks from series creator Yuji Horii have offered insight into the game's development. The project was initially conceived as an open-world experience, but the team ultimately shifted focus toward a more structured narrative approach when the open-ended design proved incompatible with their story goals. This decision to prioritize coherent storytelling over systemic freedom shaped the final product that players experienced.
The JRPG's story was prioritized over the open world